Elemental Clash: Underworld (2011)
Playtime: 30
Min. Age: 10
Number of Players:
2 - 0
Publisher:
The Game Crafter, LLC,
T.O.G. Entertainment, Inc.
Designers:
Andreas Propst
Artists:
Andreas Propst,
Enggar Adirasa,
Douglas Harvey,
Timothy Yates,
Michael Rasmussen
Mechanics:
Area Movement,
Variable Player Powers,
Campaign / Battle Card Driven
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The gates have opened: Embark on a perilous journey into the nether realms of the „Underworld“. Command hordes of mindless undead minions. Summon the mighty and vicious Archdemon to bring terror and destruction upon your foe. Foil your opponent’s evil plans with nifty counter-magic and even meddle with the very fabric of space and time to go forth victorious from the epic battles fought in the “Underworld”.
The first Expansion Set for Elemental Clash, “Underworld”, brings you 66 all new cards to customize and enhance your Basic Set decks. Apart from many exciting and powerful colored ones, “Underworld” introduces neutral Creatures and Spells. Furthermore, the new “Double Element Stones” can be utilized to make multi-element decks even more viable and efficient. So do not fear, young wizard apprentice, and delve into the dark depths of the “Underworld”
The aim of the game is to reduce the cards in your opponent’s card-deck (or Spellbook) to zero by using the Spells and Creatures in your Spellbook. Players take turns that always follow the same structure. For each point of damage a Player receives through Creatures or Spells, he or she puts the top card of his or her deck on his or her Discard Pile (or Archive). Is a player unable to draw a card, he or she loses immediately.
The first Expansion Set for Elemental Clash, “Underworld”, brings you 66 all new cards to customize and enhance your Basic Set decks. Apart from many exciting and powerful colored ones, “Underworld” introduces neutral Creatures and Spells. Furthermore, the new “Double Element Stones” can be utilized to make multi-element decks even more viable and efficient. So do not fear, young wizard apprentice, and delve into the dark depths of the “Underworld”
The aim of the game is to reduce the cards in your opponent’s card-deck (or Spellbook) to zero by using the Spells and Creatures in your Spellbook. Players take turns that always follow the same structure. For each point of damage a Player receives through Creatures or Spells, he or she puts the top card of his or her deck on his or her Discard Pile (or Archive). Is a player unable to draw a card, he or she loses immediately.
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ag.gameitem.lastUpdated: 2025-05-10 05:22:54.796